Reflection
For this blog post I am reflecting on the semester as a whole, what I learned, what I am proud of, and what will be the most helpful moving forward. Thinking back on all of it as a lump sum... I think the biggest take away for me is that the line between a game and a simulation can be very blurry and is not as clearly defined as I originally thought. The idea of gamify a simulation isn't something new, as there are a lot of main stream games out there that are specifically built as simulators, but with gaming elements designed into the concepts (rewards, levels, and achievements to name a few).But even with those games in mind, I always assumed they are games and specifically designed for "enjoyment", not necessarily meant to teach the player anything. In the course as we learned more about simulations, games, and gamified simulations my view changed at the prospects of these type of titles and the value they can bring to a player over just entertainment. Reversely, usin