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Showing posts from April, 2022

Using Feedback

This assignment we spent time playtesting our prototype design with potential players and ideally with the other design team in the class. For this blog post we were expected to answer a few questions.  In general, playtesting was a great experience. If you can obtain willing participants, it is a fantastic way to engage with users and really test the design. Assuming there is time to adjust, the feedback you can gain is invaluable for a better designed game.  Questions to answer: As a play tester what was your experience?   Overall my experience was good. The game was easy to play and control.  Were you tested synchronously or asynchronously? Asynchronously What did you learn from playtesting the other team's game?   The other team’s game didn’t really identify the learning objective of the game, so I wasn’t really sure what my goal was as I played. This reinforced the idea that instructions or at least a simplified goal should be identified even f

Road of Trials

For the past 6 weeks I have been working with a team of 4 to design a game for a client. Our client is a geology professor with the University and her goal was for us to design a game that could be used as a possible assessment of the learning comprehensions of her class.  As a group we tackled this project with wide open minds. We met with the client right off the bat and immediately started brainstorming ideas for our game design. Overall we tried very hard to stay in constant communication and set goals and expectations for the design. Our first few weeks were very fluid as we tried to hammer out the actual design we wanted to achieve. We had several back to back zoom meetings to not only accomplish specific assignments, but continue the communication for our goals. As a team we really focused on the prototype and what we could/couldn't do with our abilities.  On general reflection, I think our process and project has been successful. Our communication has been very strong and I