Using Feedback
This assignment we spent time playtesting our prototype design with potential players and ideally with the other design team in the class. For this blog post we were expected to answer a few questions. In general, playtesting was a great experience. If you can obtain willing participants, it is a fantastic way to engage with users and really test the design. Assuming there is time to adjust, the feedback you can gain is invaluable for a better designed game. Questions to answer: As a play tester what was your experience? Overall my experience was good. The game was easy to play and control. Were you tested synchronously or asynchronously? Asynchronously What did you learn from playtesting the other team's game? The other team’s game didn’t really identify the learning objective of the game, so I wasn’t really sure what my goal was as I played. This reinforced the idea that instructions or at least a simplified goal should ...